2.06 INDIVIDUAL ATTACK
(d) STANDARD ATTACKING MOVEMENTS
Exercises for a large number of “standard” attacking movements
Groups of three per korf with a ball. The main attacker has a defender and there is an assist player. Change functions every minute.
The purpose of these exercises is not so much shooting, or following the lines of the movements, but rather to make the movements at the right time. The timing is crucial. In lots of teams the slower attackers get better running-in chances because their timing is much better.
The second important aspect for the trainer to watch is the speed with which the movement is eventually performed. In a match situation, a running-in shot at 90 per cent is not good enough. Since most of these exercises are to be performed at high speed, the speed between each action cannot be very high.
The defender in this exercise is indispensable. The defender knows the movement of the attacker and must hinder, but must also help the attacker. The defender can tell the attacker after the shot if (s)he really was caught on the wrong foot, and could not follow the attacking movement. When the movement is slow or mistimed, the defender should not let the attacker through or should block the shot.
The exercise always runs as follows: the ball is under the korf with the assist player. The attacker moves in front of the korf (and may also stand still). The defender follows at a normal distance. After carrying out the intended action, the attacker gets the ball and shoots. The assist player collects.
Here are the “standard” attack movements:
- Running-in shot
- Shooting after a sideways movement to the left
- Shooting after a sideways movement to the right
- Veering-off shot to the left
- Veering-off shot to the right
- Running-in shot after sideways movement to the left
- Running-in shot after sideways movement to the right
- Running-in shot after veering-off to the left
- Running-in shot after veering-off to the right
- Running-in shot after interrupted veering-off to the left
- Running-in shot after interrupted veering-off to the right
- Running-in shot after interrupted running-in (make a stop)
- Veering-off shot to the left after veering-off to the right
- Veering-off shot to the right after veering-off to the right
- Veering-off shot to the right after veering-off to the left
- Veering-off shot to the left after veering-off to the left
- Shot after interrupted running-in shot.
All of these movements can be combined. In this case, the attacker plays the ball back to the assist player after one movement and then makes the same or another movement followed by a shot. The first movement functions as a feinting movement, or rather pre-movement. Further on it is also possible for the attacker to make three or more movements consecutively, but this is really only top attackers’ territory.