Section 1

Section 2

Section 3

Section 4

2.04 ASSISTING

(f) ASSIST IN GAME SITUATIONS

Improving the assist in a game situation

Working in groups of four per korf, first without, and then with defenders.

A.The four play around the korf. From time to time a player can choose to take the assist position. This player should immediately receive the ball and one of the other players takes a running-in shot.

The players must take care that two do not take the assist position simultaneously. In addition, you should ensure that the movement to this position is properly performed. See Gaining the Assist Position for some examples of how this is possible.

B. Number 1 defends Number 2. Numbers 3 and 4 are the potential assist players. Number 2 is the main attacker. At the precise moment that Number 2 gets the ball, Number 1 should make a mistake occasionally, giving Number 2 a chance to go for a running-in shot. Numbers 3 or 4 must react immediately and take the assist position close to the korf.

If this works, a running-in shot is taken. Timing is important here. Numbers 3 and 4 cannot always move close to the korf and therefore must arrive from further away. Change functions regularly.

C. Numbers 1 and 2 are the two attackers who want to take running-in shots from time to time. Number 3 defends Number 4 who does the assist work. The defender makes it difficult but not impossible. It is important that the two shooters make it clear when they want to break through: at that moment Number 4 takes an assisting position. Change roles after one minute.

The focus is always on assist for a running-in shot but the task can also be to assist a distance shot.

D. As C, but now the defender does his/her best – and Number 4 may also shoot. Make sure that Number 4 remains recognisable as the assist player.

E. Two groups of four are combined to create a match situation of four against four. The defending team gets the following instructions:

The attackers are told to circulate the ball continuously, trying to come into the assist position in the correct manner and, from there, give quality assists for distance shots or running-in shots.

F. As E, but the defenders now try to hinder entry into the assist position as best they can. This gives new possibilities for the attackers close to the post and these should be taken.

G. Keeping the ball: once the assist player has received the ball close to the korf this should not be played immediately, unless someone arrives immediately for a running-in shot. The assist player should wait a few seconds to give the attackers time to lose their defenders. It is a pity if the assister invests energy to secure a good position and then plays the ball away immediately. Otherwise the exercise is as F.

H. Double assist: As F, but now the assister gives two passes one after the other. Thus, take up a support position, catch the ball and play it out again, then take a couple of paces forward if necessary before receiving the ball back to assist for a running-in shot or distance shot.

Many attackers enjoy working with the ball. Thus two assists are needed. That can also be from two different people, but this exercise requires one player to give two assists.

I. Doubles: the attacking division is told to play doubles (see above).

For exercises E to I, give frequent feedback on whether the assist function is well­ executed. Use the game at the end of the training to emphasise this skill further.