Section 1

Section 2

Section 3

Section 4

2.03 SHOOTING

(t) SHOT CIRCUITS

System whereby different shooting techniques are practised at the same time.

Depends on the chosen shot circuit: see the diagrams below. The common feature is that different shooting exercises are worked on by the players, one after the other.

Shot circuits are suitable for practising known techniques and are not meant to learn technique or to correct faults in the shooting movement. Scoring systems, such as the following, will increase the competitive aspect of the exercise:

  1. Each player counts his/her individual score. At the end the trainer asks who has scored most.
  2. The trainer asks how many goals have been scored at the time that each exercise changes.
  3. Leave paper and pen by each post where the players can note the number of goals they have scored after each exercise. It is then easily apparent who did well or badly on each exercise.
  4. The players each have a pen and a card on which the different exercises are noted. After each exercise, the score is written down. This is useful if the circuit is performed a few times, to see the progress that has been made.

Each method has advantages and disadvantages. With 1 a lot of mistakes can be made (through forgetfulness). In 2 the trainer is more points counter than trainer, while 3 or 4 use up time for the points to be noted (which is a pity if training time is limited).

It is quite possible to include a fitness aspect in the shot circuit (see C, for example, which is very physically demanding). Combining circuits is also possible, next to the shot circuits, other exercises can also be included. A lot of arrangements are feasible with a few examples given below.

A. A circuit for groups of four per korf, suitable for a small sports hall with few usable korfs. Requires four korfs (see figure for their placement) and four balls. There are always two players under the korf and two in front. They rotate so that after shooting they rebound etc. After, say, three minutes, the groups change tasks, the players from korf 1 going to korf 2 etc. Thus the circuit lasts 4x3 minutes and, with a small amount of time for the changeover, the total is around 15 minutes.

Exercises:

  1. Running-in shots.
  2. Shooting after a movement to left or right.
  3. Veering-off shots.
  4. Penalties, run to the wall after each rebound before shooting again.

B. A shot circuit for six pairs (maximum of 12 players therefore). The first of each pair works for 45 seconds (the trainer always has a stopwatch at hand) while the second rebounds and assists. Change korfs after each pair has completed the exercise. Which pair can score the most?

Exercises:

  1. Running-in shots.
  2. Penalties.
  3. Veering-off shots.
  4. Distance shots.
  5. Veering-off shots behind the korf.
  6. Rapid shooting.

C. A circuit using a lot of space whereby fitness is not forgotten. The length of time on each exercise is determined by the time taken to perform exercise 8. A pair for each exercise but as soon as the player at exercise 1 has had his/her turn, (s)he moves on to exercise 2 to assist, rebound and then perform exercise 2. Thus the pairs do not always work together, although this is frequently the case. The advantage is that for each korf, there is always someone who has previously performed the exercise so that the changeover requires less time.

Exercises:

  1. Overhand running-in shots.
  2. Distance shots from eight metres, after each shot run around the post before the next shot.
  3. Run from side-to-side in front of the korf, shooting from by the cones.
  4. Underhand running-in shots.
  5. Veering-off shots, alternating between left and right.
  6. Distance shots from eight metres behind the korf, after each shot run around the post before the next shot.
  7. Starting from the post, move away and receive the ball and shoot. Then run to the half-way line and back before the next shot,
  8. Time-determining exercise: the players must score five goals from close by, then run to the other side of the hall and back, score another five goals, run to the wall and back and then blow a whistle, meaning it is time to change.

Because the players doing exercise 8 decide when the change must take place, the trainer can concentrate on watching the group working.