(r) HUNT THE KORF
Fun shooting exercises with lots of running
The posts are placed in a large circle. Each korf has an assist player with a ball. The other players stand in the middle of the circle, which must be easily recognisable (use a cone). The number of korfs should be precise: two korfs per five players.
A. The players in the middle are told to take running-in shots at one of the posts, it does not matter which post. Given that there are more players than free korfs, players must choose a free post quickly. Anyone not early enough has to wait. And if John is on his way to the korf and at the last moment is overtaken by Janet more quickly, John must go back to the middle to look for another opportunity. Each player collects his/her own running-in shot. After the assist, run to the middle and try to find a free korf as quickly as possible.
Most korfballers find the above a very enjoyable exercise, suitable as a warm-up because each player can invest the effort that he/she desires. Once everyone is ready to start working more intensively, move on to B.
B. As A, but now with the objective to score 10 goals. Those who previously thought “after you, you are faster than me” will now make a real effort to get to the post first. Ensure that the players do not cut corners by failing to return to the middle each time.
C. As B, but now “who can be the first to score a goal in every korf?”
D. As B, but now with overhand running-in shots.
E. As B, but a “switch” situation follows – the player running from the centre receives the pass, but gives it back to the assist player, who has moved away from the post. This player must try to score. Who can be the first to score five goals?
F. As B, but the runner takes veering-off shots (to left or right but not too great a distance). The assist player collects, and gives the ball to the shooter (who has immediately run to the korf) before sprinting to the middle to try to find a shooting opportunity. Who can be the first to score five goals?
G. As F, but the veering-off movement is not followed by a shot. The ball is given to the assist player who has moved away from the korf. The shot is taken with a quarter/half turn, the shooter moves to the middle and the other player rebounds.
The exercise is also possible with defenders, who have a thankless task since the attacker can choose any korf. Which attacker can score 10 running-in shots or five veering-off shots first? Or to make it more attractive for the defenders, the attackers have to score in every korf (both defenders and attackers always have to run to the middle). Remember that, as fewer players are shooting, some korfs are no longer necessary.