2.03 SHOOTING
(o) SHOOTING WHILE COMBINING
In groups of four, play the ball around the division and shoot at the right moment
Groups of four (can be three) per korf with a ball.
A. The players are told to play around the korf (normal attacking with rebounds and assists, but no defenders) and to shoot at the right moment. The moment is “right” when the attacker has the ball firmly in his/her hands and the team-mates are in such a position that the rebound can be taken. Thus players cannot only concentrate on the shot but must also think about what the other players are doing. The latter is the most important aspect of this shooting exercise.
B. As A, but now running-in shots are also allowed. This makes it even more difficult for the shooter. Despite being in a prime position to shoot from distance, the attacker may have to play the ball to a team-mate, who has set off for a running-in shot.
The passing movements must use the entire space. Be careful too that no circuits develop where the groups start to shoot or take running-in shots in turn. The shooter should already have judged whether or not to shoot when receiving the ball. Taking aim, then looking to see if anyone else is in a better position, nearly always leads to a missed shot.
One of the four defends the other three, all of whom can shoot. After 30-60 seconds change defenders. Which defender concedes fewest goals? It is really all about a quick decision from the attackers? Who is in the best position to shoot?